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Underworld

Underworld is set in a Medieval era, The player starts in a Dungeon looking for an escape whilst also sensing impending doom lurking around any corner. This was my project for my Audio Production Program at Full sail University. My main mission was to connect my sounds to the game in a way that transports players into the actual Underworld.

"I want to create sounds that will immerse players into the world and connect players emotionally to the story".

Environmental Implementation 

The location of the game is key and gives the player a feeling of fear with the use of added vocals and eerie cave ambience which provides a desolate feeling.

Vocal Techniques 

Vocal phrases were implemented using my voice and lowering the pitch and adding reverb to give the illusion of sounding far away.

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